Endice Software was created in January 1, 2010, by Nicolas Noben, as a software consultancy firm. Bringing over 15 years of experience in designing and crafting software for startups all the way to Fortune 100 companies, Endice provided consultancy / design work / development services to customers around Australia.
From 2014, feeling content about the situation and looking for a new challenge, the focus shifted towards the fast growing world of indie games.
As of 2016, Endice Software is solely focused on indie game design and development.
Having worked with Unreal Engine since 2014 and having won a couple of Unreal Engine game jam events, Endice solely uses Unreal Engine to bring games to PS4 and PC.
It's a frantic physics action game, that brings back an old school arcade feel, with modern physics simulation and a touch of sports. A game of reflexes, skills, and a bit of strategy. The game features 1P, 2P and 4P arenas with bonus/penalties affecting the players, the physics and the arena.
This competitive game emphasizes player reflex and skills, using no latency or easing on the inputs or animations, with a direct relation between the paddle movement and the controller thumbsticks; similar to how the very first analog controls were used.
Think PONG® with modern physics simulation, many modifiers and 2 or 4 players.
The game is OUT NOW on the PlayStation®Store!
You are hereby authorized to feature the game in monetized content such as let's play videos, group trailers, with advertising, for commercial or non-commercial purposes.
Endice Software (Self-Published)
On silent, somewhere
Sunny ☀ Brisbane, Australia
Paddle Vs. Paddle
That’s it folks!
Let me know if I can help you with anything.
Looking forward to hear from you,
thanks for your time!